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Two days after that interview with Variety, with just two of the planned four episodes of the game published, Telltale Games’ suddenly laid off nearly all of its 274 employees with no notice, no severance, and barely a week’s worth of health care, just a day after two potential investors walked away from funding talks.īoth AMC and Smilegate were in discussions to invest in Telltale Games, a deal that management had been working on to essentially save the company, sources told Variety at the time. Skybound’s Howe hopped on a flight and flew to San Rafael to hold an emergency town hall meeting Combined, “The Walking Dead’s” three major seasons of video games and two spinoffs resulted in more than 50 million episodes sold worldwide. The work on “The Walking Dead” at Telltale Games didn’t just help to create a beloved, interactive take on the comic book it essentially reinvigorated a long-dormant type of narratively driven game.
Clementine from the walking dead free#
Speaking with Variety in September, Telltale designer Mark Darin and Mudle both talked enthusiastically about the game and how it managed to both embrace the character and tone of “The Walking Dead” comic book while also breaking free of the powerful gravity of its storytelling to forge its own tales and beloved characters. Telltale Games was so sure of its finale take for “ The Walking Dead ” and the conclusion of protagonist Clementine’s tale that it took the unusual step of announcing all of the release dates for the episodic game’s final arc well before the games were done. We were always going to come back to doing another one - for it felt like, forever - for the eight years or so I was there.” “I worked on a bunch of other titles, but that’s the game that everyone knows Telltale for, that’s what it is.
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